Sunday, August 2, 2015
Thursday, June 11, 2015
I found the complete text of Porphyry, and it is now possible for me to expand it to be a stand alone game, as well as me expanding it a bit in specifics to help the GM get more of a grip on running it, based on my campaign and subsequent runs at it.
Thursday, April 9, 2015
Darkshade Chronicles: Quick Start Guide for Tunnels & Trolls Solo Adventures
With this and Porphyry: World of The Burn, one has a complete RPG and Setting.
Thursday, September 25, 2014
Mercenaries, Spies & Private Eyes RPG and Accessories
Porphyry works very well with the Stranger in a Strange Land, and Lost World sorts of adventures, where humans of our Earth discover a means of transport (one-way is most likely) to the blasted world. The revised skill system in Porphyry may be more to Old School sensibilities, and MSPE characters can add the Professions without complication or omitting their individual skills. Conversely, using MSPE as the pre-Burn world makes time-travel adventures much more accessible, and a likely welcome diversion from the horrors of Porphyry. Just imagine taking Porphyry natives on the Raid of Rajallapor, or the surprise of the guests of Stormhaven to entertain Beastfolk.
Tuesday, June 10, 2014
Thursday, May 22, 2014
"In this world, magic and technology are intertwined in a universe torn apart by demonic entities in an event calls The Burn. Civilizations have been destroyed, strange machines roam the world exterminating humans, and mutant animals have risen to build their own civilizations. In this world humans struggle to rebuild and forge a new place in a chaotic world."